using UnityEngine;
using System.Collections;public class scrollView : MonoBehaviour {
private Vector2 scrollViewVector = Vector2.zero;
public TextAsset asset; private string innerText = " ";void OnGUI () {
// Begin the ScrollView scrollViewVector = GUI.BeginScrollView (new Rect (Screen.width - 400,0, 400, 400), scrollViewVector, new Rect (Screen.width - 400,0, 800, 800)); // Put something inside the ScrollView innerText = GUI.TextArea (new Rect (Screen.width - 400,0, 800, 800), asset.text);//窗口的比例需保持在1/4.才能正确显示滑竿和文字的关系。 // End the ScrollView GUI.EndScrollView(); }}